Searched refs:currentCounter (Results 1 – 2 of 2) sorted by relevance
196 CounterNode* currentCounter = makeCounterNode(*currentRenderer, identifier, false); in findPlaceForCounter() local199 if (currentCounter) { in findPlaceForCounter()202 if (currentCounter->actsAsReset()) { in findPlaceForCounter()208 parent = currentCounter->parent(); in findPlaceForCounter()209 previousSibling = parent ? currentCounter : 0; in findPlaceForCounter()214 parent = currentCounter; in findPlaceForCounter()218 if (previousSiblingProtector->parent() != currentCounter) in findPlaceForCounter()228 if (currentCounter->parent() != previousSiblingProtector->parent()) in findPlaceForCounter()231 parent = currentCounter->parent(); in findPlaceForCounter()240 if (currentCounter->actsAsReset()) { in findPlaceForCounter()[all …]
145 LARGE_INTEGER currentCounter = { 0 }; in clientWait() local146 BOOL success = QueryPerformanceCounter(¤tCounter); in clientWait()151 LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds; in clientWait()153 while (currentCounter.QuadPart < endCounter && !mFence->test(flushCommandBuffer)) in clientWait()156 BOOL success = QueryPerformanceCounter(¤tCounter); in clientWait()166 if (currentCounter.QuadPart >= endCounter) in clientWait()