Searched refs:deadzone (Results 1 – 3 of 3) sorted by relevance
330 int32_t deadzone = (kZeroCrossingDeadzone << kmean_valueScaling); // Q4 in DetectFlicker() local343 cntStateOld = (mean_buffer_[0] >= (meanOfBuffer + deadzone)); in DetectFlicker()344 cntStateOld -= (mean_buffer_[0] <= (meanOfBuffer - deadzone)); in DetectFlicker()346 cntState = (mean_buffer_[i] >= (meanOfBuffer + deadzone)); in DetectFlicker()347 cntState -= (mean_buffer_[i] <= (meanOfBuffer - deadzone)); in DetectFlicker()
129 int16 deadzone, in NormalizeAxis() argument139 if (real_magnitude > deadzone) { in NormalizeAxis()144 magnitude -= deadzone; in NormalizeAxis()148 float ratio = (magnitude / (32767 - deadzone)) / real_magnitude; in NormalizeAxis()
4 …rd=1.0:0.0 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 chroma_qp_o…