Searched refs:deg2rad (Results 1 – 12 of 12) sorted by relevance
40 float azimuth = deg2rad(m_azimuth); in initPaintingData()41 float elevation = deg2rad(m_elevation); in initPaintingData()
60 paintingData.coneCutOffLimit = cosf(deg2rad(180.0f - limitingConeAngle)); in initPaintingData()
443 float azimuthRad = deg2rad(distantLightSource->azimuth()); in createImageFilter()444 float elevationRad = deg2rad(distantLightSource->elevation()); in createImageFilter()
137 return rotateRadians(deg2rad(a)); in rotate()213 return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY))); in skew()218 return shear(tan(deg2rad(angle)), 0); in skewX()223 return shear(0, tan(deg2rad(angle))); in skewY()
221 double minRadians = deg2rad(fromDegrees); in boundingBoxForArc()222 double maxRadians = deg2rad(toDegrees); in boundingBoxForArc()
775 angle = deg2rad(angle); in rotate3d()851 rx = deg2rad(rx); in rotate3d()852 ry = deg2rad(ry); in rotate3d()853 rz = deg2rad(rz); in rotate3d()968 sx = deg2rad(sx); in skew()969 sy = deg2rad(sy); in skew()
139 m_valueInSpecifiedUnits = deg2rad(value); in setValue()287 m_valueInSpecifiedUnits = deg2rad(turn2deg(m_valueInSpecifiedUnits)); in convertToSpecifiedUnits()336 m_valueInSpecifiedUnits = deg2rad(m_valueInSpecifiedUnits); in convertToSpecifiedUnits()
208 double angleInRad = deg2rad(m_angle); in valueAsString()
203 inline double deg2rad(double d) { return d * piDouble / 180.0; } in deg2rad() function214 inline float deg2rad(float d) { return d * piFloat / 180.0f; } in deg2rad() function
616 float slope = tan(deg2rad(90 - angleDeg)); in endPointsFromAngle()
1276 context->rotate(static_cast<float>(deg2rad(90.))); in paint()
1594 paintInfo.context->rotate(deg2rad(45.0));1596 paintInfo.context->rotate(deg2rad(-45.0));