Searched refs:direct_rendering (Results 1 – 10 of 10) sorted by relevance
110 gpu_info->direct_rendering = window_system_binding_info.direct_rendering; in CollectGraphicsInfoGL()156 basic_gpu_info->direct_rendering = context_gpu_info.direct_rendering; in MergeGPUInfoGL()
41 direct_rendering(true), in GPUInfo()76 bool direct_rendering; in EnumerateFields() member128 enumerator->AddBool("directRendering", direct_rendering); in EnumerateFields()
151 bool direct_rendering; member
757 bool direct_rendering; in GetEntryFromValue() local758 if (value->GetBoolean("direct_rendering", &direct_rendering)) { in GetEntryFromValue()759 entry->SetDirectRenderingInfo(direct_rendering); in GetEntryFromValue()1298 !direct_rendering_info_->Contains(gpu_info.direct_rendering)) in Contains()
64 // 28. "direct_rendering" is a boolean. If present, this will filter on whether
160 std::string direct_rendering = gpu_info.direct_rendering ? "Yes" : "No"; in GpuInfoAsDictionaryValue() local162 NewDescriptionValuePair("Direct rendering", direct_rendering)); in GpuInfoAsDictionaryValue()
35 bool direct_rendering; member
84 info->direct_rendering = !!glXIsDirect(display, glXGetCurrentContext()); in GetGLWindowSystemBindingInfoGLX()
165 : direct_rendering(true) {} in GLWindowSystemBindingInfo()
184 IPC_STRUCT_TRAITS_MEMBER(direct_rendering)