Searched refs:drawComponentType (Results 1 – 1 of 1) sorted by relevance
490 … GLenum drawComponentType = gl::GetComponentType(drawInternalFormat, clientVersion); in ValidateBlitFramebufferParameters() local497 … !(drawComponentType == GL_UNSIGNED_NORMALIZED || drawComponentType == GL_SIGNED_NORMALIZED)) in ValidateBlitFramebufferParameters()502 … if (readComponentType == GL_UNSIGNED_INT && drawComponentType != GL_UNSIGNED_INT) in ValidateBlitFramebufferParameters()507 if (readComponentType == GL_INT && drawComponentType != GL_INT) in ValidateBlitFramebufferParameters()