Searched refs:evalArrayCoordsVec4 (Results 1 – 2 of 2) sorted by relevance
111 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() function118 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayCoordsVec4; in getArrayCoordsEvalFunc()
104 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() function111 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayCoordsVec4; in getArrayCoordsEvalFunc()