Searched refs:fColor2 (Results 1 – 5 of 5) sorted by relevance
/external/pdfium/fpdfsdk/include/pdfwindow/ |
D | PWL_Wnd.h | 117 : nColorType(type), fColor1(color1), fColor2(color2), fColor3(color3), fColor4(color4) in nColorType() 121 nColorType(COLORTYPE_RGB), fColor1(r/255.0f), fColor2(g/255.0f), fColor3(b/255.0f), fColor4(0) in CPWL_Color() 133 FX_FLOAT fColor1,fColor2,fColor3,fColor4; member 140 c1.fColor2 - c2.fColor2 < 0.0001 && c1.fColor2 - c2.fColor2 > -0.0001 &&
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/external/pdfium/core/include/fpdfdoc/ |
D | fpdf_ap.h | 37 : nColorType(type), fColor1(color1), fColor2(color2), fColor3(color3), fColor4(color4) in nColorType() 42 FX_FLOAT fColor2; member
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/external/pdfium/fpdfsdk/src/javascript/ |
D | color.cpp | 88 array.SetElement(2, CJS_Value(array.GetIsolate(),color.fColor2)); in ConvertPWLColorToArray() 94 array.SetElement(2, CJS_Value(array.GetIsolate(),color.fColor2)); in ConvertPWLColorToArray()
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/external/pdfium/fpdfsdk/src/pdfwindow/ |
D | PWL_Utils.cpp | 936 sColorStream << color.fColor1 << " " << color.fColor2 << " " << color.fColor3 << " " in GetColorAppStream() 943 …sColorStream << color.fColor1 << " " << color.fColor2 << " " << color.fColor3 << " " << color.fCol… in GetColorAppStream() 1168 sRet.fColor2 = PWL_MAX(1 - fColorSub,0.0f); in SubstractColor() 1175 sRet.fColor2 = PWL_MAX(sColor.fColor2 - fColorSub,0.0f); in SubstractColor() 1194 sRet.fColor2 = 1 / fColorDevide; in DevideColor() 1202 sRet.fColor2 /= fColorDevide; in DevideColor() 1399 green = color.fColor2; in PWLColorToARGB() 1405 ConvertCMYK2RGB(color.fColor1, color.fColor2, color.fColor3, color.fColor4, in PWLColorToARGB() 1821 return color.fColor1 + color.fColor2 + color.fColor3 < 1.5f; in IsBlackOrWhite() 1823 return color.fColor1 + color.fColor2 + color.fColor3 + color.fColor4 > 2.0f; in IsBlackOrWhite() [all …]
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/external/pdfium/core/src/fpdfdoc/ |
D | doc_ap.cpp | 796 sColorStream << color.fColor1 << " " << color.fColor2 << " " << color.fColor3 << " " in GenerateColorAP() 803 …sColorStream << color.fColor1 << " " << color.fColor2 << " " << color.fColor3 << " " << color.fCol… in GenerateColorAP()
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