Searched refs:fTraceDebug (Results 1 – 4 of 4) sorted by relevance
228 fTraceDebug = FALSE; in init()1975 fTraceDebug = state; in setTrace()2714 if (fTraceDebug) in MatchAt()2781 if (fTraceDebug) { in MatchAt()4381 if (fTraceDebug) { in MatchAt()4387 if (fTraceDebug) { in MatchAt()4421 if (fTraceDebug) in MatchChunkAt()4490 if (fTraceDebug) { in MatchChunkAt()6058 if (fTraceDebug) { in MatchChunkAt()6064 if (fTraceDebug) { in MatchChunkAt()
228 fTraceDebug = FALSE; in init()1979 fTraceDebug = state; in setTrace()2724 if (fTraceDebug) in MatchAt()2785 if (fTraceDebug) { in MatchAt()4188 if (fTraceDebug) { in MatchAt()4226 if (fTraceDebug) { in MatchChunkAt()4288 if (fTraceDebug) { in MatchChunkAt()5621 if (fTraceDebug) { in MatchChunkAt()
1830 UBool fTraceDebug; // Set true for debug tracing of match engine. variable
1760 UBool fTraceDebug; // Set true for debug tracing of match engine. variable