Searched refs:fallback_name (Results 1 – 3 of 3) sorted by relevance
31 const std::string& fallback_name, in GetUserMediaDirectory() argument37 *result = GetXDGUserDirectory(xdg_name.c_str(), fallback_name.c_str()); in GetUserMediaDirectory()50 *result = home.Append(fallback_name); in GetUserMediaDirectory()
147 const char *fallback_name,
1051 const char *fallback_name, in wpas_dbus_reply_new_from_error() argument1058 if (fallback_name && fallback_string) { in wpas_dbus_reply_new_from_error()1059 return dbus_message_new_error(message, fallback_name, in wpas_dbus_reply_new_from_error()