Searched refs:fill_alpha (Results 1 – 5 of 5) sorted by relevance
128 FX_BYTE fill_alpha, stroke_alpha; in DrawPath() local130 fill_alpha = FXGETFLAG_ALPHA_FILL(alpha_flag); in DrawPath()133 fill_alpha = FXARGB_A(fill_color); in DrawPath()137 fill_alpha = 0; in DrawPath()203 FXSETFLAG_ALPHA_STROKE(alpha_flag, fill_alpha >> 2); in DrawPath()205 strokecolor = (((fill_alpha >> 2) << 24) | (strokecolor & 0x00ffffff)); in DrawPath()219 if ((fill_mode & 3) && fill_alpha && stroke_alpha < 0xff && (fill_mode & FX_FILL_STROKE)) { in DrawPath()
189 …int fill_alpha = FXGETFLAG_COLORTYPE(alpha_flag) ? FXGETFLAG_ALPHA_FILL(alpha_flag) : FXARGB_A(fil… in DrawPath() local191 if (fill_alpha && fill_alpha < 255) { in DrawPath()197 if (fill_alpha == 0 && stroke_alpha == 0) { in DrawPath()211 if (fill_mode && fill_alpha) { in DrawPath()
305 uint8 fill_alpha = dual_painter->fill_alphas[startState] + in PaintDualPainterTransition() local314 dual_painter->fill_painter->Paint(canvas.get(), rect, fill_alpha); in PaintDualPainterTransition()
775 int fill_alpha = FXARGB_A(fill_color); in DrawPath() local777 …FX_BOOL bDrawAlpha = (fill_alpha > 0 && fill_alpha < 255) || (stroke_alpha > 0 && stroke_alpha < 2… in DrawPath()802 if (fill_mode && fill_alpha) { in DrawPath()820 if (fill_mode && fill_alpha) { in DrawPath()831 } else if (fill_mode && fill_alpha) { in DrawPath()
388 int fill_alpha = FXARGB_A(fill_argb); in ProcessType3Text() local394 } else if (fill_alpha < 255) { in ProcessType3Text()437 if (fill_alpha == 255) { in ProcessType3Text()