Searched refs:fragmentPrecisionHigh (Results 1 – 7 of 7) sorted by relevance
102 fragmentPrecisionHigh(false), in TCompiler()127 fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1; in Init()164 parseContext.fragmentPrecisionHigh = fragmentPrecisionHigh; in compile()
149 bool fragmentPrecisionHigh; variable
61 bool fragmentPrecisionHigh; // true if highp precision is supported in the fragment language. member
551 if (context->fragmentPrecisionHigh) in glslang_scan()
3353 if (context->fragmentPrecisionHigh) in glslang_scan()
823 …$2 == EbpHigh) && (context->shaderType == SH_FRAGMENT_SHADER) && !context->fragmentPrecisionHigh) {
3355 …n) == EbpHigh) && (context->shaderType == SH_FRAGMENT_SHADER) && !context->fragmentPrecisionHigh) {