Home
last modified time | relevance | path

Searched refs:fragmentPrecisionHigh (Results 1 – 7 of 7) sorted by relevance

/external/chromium_org/third_party/angle/src/compiler/translator/
DCompiler.cpp102 fragmentPrecisionHigh(false), in TCompiler()
127 fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1; in Init()
164 parseContext.fragmentPrecisionHigh = fragmentPrecisionHigh; in compile()
DShHandle.h149 bool fragmentPrecisionHigh; variable
DParseContext.h61 bool fragmentPrecisionHigh; // true if highp precision is supported in the fragment language. member
Dglslang.l551 if (context->fragmentPrecisionHigh) in glslang_scan()
Dglslang_lex.cpp3353 if (context->fragmentPrecisionHigh) in glslang_scan()
Dglslang.y823 …$2 == EbpHigh) && (context->shaderType == SH_FRAGMENT_SHADER) && !context->fragmentPrecisionHigh) {
Dglslang_tab.cpp3355 …n) == EbpHigh) && (context->shaderType == SH_FRAGMENT_SHADER) && !context->fragmentPrecisionHigh) {