Searched refs:fragment_shader_source (Results 1 – 6 of 6) sorted by relevance
102 const char* fragment_shader_source) { in LoadProgram() argument109 fragment_shader_source); in LoadProgram()362 const char fragment_shader_source[] = in Init() local371 vertext_shader_source, fragment_shader_source); in Init()
118 const char* fragment_shader_source) { in LoadProgram() argument125 fragment_shader_source); in LoadProgram()373 const char fragment_shader_source[] = in Init() local381 vertext_shader_source, fragment_shader_source); in Init()
119 const char* fragment_shader_source) { in LoadProgram() argument126 fragment_shader_source); in LoadProgram()374 const char fragment_shader_source[] = in Init() local383 vertext_shader_source, fragment_shader_source); in Init()
32 const char* fragment_shader_source);
81 const char* fragment_shader_source) { in LoadProgram() argument85 GL_FRAGMENT_SHADER, fragment_shader_source); in LoadProgram()
79 const char* fragment_shader_source[NUM_FRAGMENT_SHADERS] = { variable301 CompileShader(*fragment_shader, fragment_shader_source[fragment_shader_id]); in DoCopyTextureWithTransform()