Searched refs:framebuffer_id (Results 1 – 2 of 2) sorted by relevance
360 GLuint framebuffer_id; in TEST_F() local361 glGenFramebuffers(1, &framebuffer_id); in TEST_F()362 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); in TEST_F()380 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); in TEST_F()392 EXPECT_EQ(framebuffer_id, static_cast<GLuint>(bound_fbo)); in TEST_F()420 glDeleteFramebuffers(1, &framebuffer_id); in TEST_F()
3042 GLuint framebuffer_id = framebuffer ? framebuffer->service_id() : 0; in RebindCurrentFramebuffer() local3044 if (framebuffer_id == 0) { in RebindCurrentFramebuffer()3045 framebuffer_id = back_buffer_service_id; in RebindCurrentFramebuffer()3048 glBindFramebufferEXT(target, framebuffer_id); in RebindCurrentFramebuffer()