Searched refs:g_real_egl (Results 1 – 1 of 1) sorted by relevance
10 RealEGLApi* g_real_egl; variable14 if (!g_real_egl) { in InitializeStaticGLBindingsEGL()15 g_real_egl = new RealEGLApi(); in InitializeStaticGLBindingsEGL()17 g_real_egl->Initialize(&g_driver_egl); in InitializeStaticGLBindingsEGL()18 g_current_egl_context = g_real_egl; in InitializeStaticGLBindingsEGL()30 if (g_real_egl) { in ClearGLBindingsEGL()31 delete g_real_egl; in ClearGLBindingsEGL()32 g_real_egl = NULL; in ClearGLBindingsEGL()