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/external/replicaisland/
DREADME.TXT2 A side scrolling video game for Android.
10 … dangerous mission to find a mysterious power source. This is a complete game: all art, dialog, l…
14 …indow, and main game. Most of the code in this project is related to src/com/replicaisland/AndouK…
16 The game loop itself is structured as follows:
18 …ouKun.java spins up the game, handles input events, deals with pausing and resuming, and also mana…
20 …etween AndouKun.java and the game loop itself. This class bootstraps the game, passes events thro…
22 …d.java is the actual game loop. It's main utility is to manage the main loop (MainLoop.java), whi…
24game graph that describes the Replica Island runtime. Anything managed by MainLoop will be polled…
26 …ring step. Rendering does not occur in the game thread. Instead, render commands are queued up b…
36 res/xml/leveltree.xml: This file describes the non-linear level progression through the game. It i…
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/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { in GameRenderer() argument
66 mGame = game; in GameRenderer()
/external/skia/experimental/SimpleiOSApp/iPad/
DAppDelegate_iPad.m32 …le timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
/external/chromium_org/third_party/skia/experimental/SimpleiOSApp/iPad/
DAppDelegate_iPad.m32 …le timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
/external/libopus/
DREADME6 Voice over IP, videoconferencing, in-game chat, and even remote live music
11 for non-realtime stored-file applications such as music distribution, game
/external/chromium_org/third_party/opus/src/
DREADME6 Voice over IP, videoconferencing, in-game chat, and even remote live music
11 for non-realtime stored-file applications such as music distribution, game
/external/chromium_org/third_party/skia/experimental/SimpleiOSApp/iPhone/
DAppDelegate_iPhone.m32 …le timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
/external/skia/experimental/SimpleiOSApp/iPhone/
DAppDelegate_iPhone.m32 …le timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
/external/chromium_org/native_client_sdk/src/doc/
Dpublications-and-presentations.rst141 a mobile game development studio, talks about their adventure into the
152 solution for cross-platform delivery of their PC game `AirMech
Doverview.rst99 artificial intelligence module that powers a sophisticated web game.
/external/qemu/distrib/sdl-1.2.15/
DREADME.NanoX60 1. http://www.cs.berkeley.edu/~weimer/atris (a tetris-like game)
DREADME.OS2138 effects in sync with the game and without hickups and pauses in the audio are
/external/libvorbis/
DCHANGES94 * new crosslap and halfrate APIs for game use
/external/chromium_org/native_client_sdk/src/doc/devguide/devcycle/
Drunning.rst232 "description": "Simple game implemented using Native Client",
255 "description": "Simple game implemented using Native Client",
447 game, etc.).
/external/chromium_org/third_party/mesa/src/docs/
DREADME.QUAKE190 to start the game... Works for me, but assumes that you have the
/external/chromium_org/ppapi/api/
Dpp_input_event.idl182 * items in a game.
/external/mesa3d/docs/
DREADME.QUAKE190 to start the game... Works for me, but assumes that you have the
/external/icu/icu4c/source/samples/ufortune/resources/
Droot.txt78 game. The player should estimate the distance the ball would have
/external/guava/guava-tests/test/com/google/common/io/testdata/
Dalice_in_wonderland.txt212 trying to box her own ears for having cheated herself in a game
980 like having a game of play with a cart-horse, and expecting every
2196 two, and the game began. Alice thought she had never seen such a
2216 difficult game indeed.
2244 game, feeling very glad she had someone to listen to her. The
2263 finishing the game.'
2295 Alice thought she might as well go back, and see how the game
2299 she did not like the look of things at all, as the game was in
2350 looking for it, while the rest of the party went back to the game.
2395 `The game's going on rather better now,' she said, by way of
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/external/chromium_org/native_client_sdk/src/doc/devguide/coding/
Daudio.rst210 for example, where sounds have to change frequently in response to game
/external/qemu/distrib/sdl-1.2.15/src/video/quartz/
DSDL_QuartzEvents.m948 into the game window. This still generates a mouse moved event,
/external/chromium_org/net/data/url_request_unittest/
DBullRunSpeech.txt10 …he least for my own life. I want you to understand that I am ahead of the game, anyway. No man has…
/external/chromium_org/sdch/open-vcdiff/
Daclocal.m4260 # not run yet. These depmodes are late enough in the game, and
/external/protobuf/
Daclocal.m4267 # not run yet. These depmodes are late enough in the game, and
/external/elfutils/0.153/
Daclocal.m4260 # not run yet. These depmodes are late enough in the game, and

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