Searched refs:geometryTotalOutputComponents (Results 1 – 2 of 2) sorted by relevance
174 int geometryTotalOutputComponents = -1; in init() local185 gl.getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &geometryTotalOutputComponents); in init()196 geometryTotalOutputComponents = 1024; in init()203 geometryTotalOutputComponents = 1024; in init()232 << "\tGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << geometryTotalOutputComponents << "\n"; in init()251 …const int numSliceNodesComponentLimit = geometryTotalOutputComponents / (2 * numComponentsPerVer… in init()
2223 int geometryTotalOutputComponents = -1; in init() local2234 gl.getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &geometryTotalOutputComponents); in init()2245 geometryTotalOutputComponents = 1024; in init()2252 geometryTotalOutputComponents = 1024; in init()2281 << "\tGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << geometryTotalOutputComponents << "\n"; in init()2299 const int numComponentLimit = geometryTotalOutputComponents / (4 * numComponentsPerVertex); in init()2314 …const int numSliceNodesComponentLimit = geometryTotalOutputComponents / (2 * numComponentsPerVerte… in init()