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Searched refs:get2D (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp102 …const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding… in get2D() function in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp299 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; in ShaderEvalContext()
528 …case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); … in setupDefaultInputs()