Searched refs:getRenderer (Results 1 – 6 of 6) sorted by relevance
842 if (sharedGLContext->getRenderer() != display->getRenderer()) in eglCreateContext()907 rx::Renderer *renderer = display->getRenderer(); in eglMakeCurrent()1074 if (display->getRenderer()->isDeviceLost()) in eglSwapBuffers()1111 if (display->getRenderer()->isDeviceLost()) in eglCopyBuffers()1145 if (display->getRenderer()->isDeviceLost()) in eglPostSubBufferNV()
54 rx::Renderer *getRenderer() { return mRenderer; }; in getRenderer() function
31 mRenderer = mDisplay->getRenderer(); in Surface()53 mRenderer = mDisplay->getRenderer(); in Surface()
171 mGLSurfaceView.setRenderer(mGame.getRenderer()); in onCreate()273 mGame.getRenderer().onPause(); // hack! in onPause()355 mGame.getRenderer().waitDrawingComplete(); in onTouchEvent()
448 public GameRenderer getRenderer() { in getRenderer() method in Game
460 rx::Renderer *getRenderer() { return mRenderer; } in getRenderer() function