Searched refs:gl_flags (Results 1 – 4 of 4) sorted by relevance
504 Uint32 gl_flags = 0; in BE_SetVideoMode() local507 gl_flags = BGL_RGB; in BE_SetVideoMode()509 gl_flags |= BGL_DOUBLE; in BE_SetVideoMode()511 gl_flags |= BGL_SINGLE; in BE_SetVideoMode()513 gl_flags |= BGL_ALPHA; in BE_SetVideoMode()515 gl_flags |= BGL_DEPTH; in BE_SetVideoMode()517 gl_flags |= BGL_STENCIL; in BE_SetVideoMode()522 gl_flags |= BGL_ACCUM; in BE_SetVideoMode()525 if ( SDL_Win->CreateView(flags, gl_flags) < 0 ) { in BE_SetVideoMode()
106 virtual int CreateView(Uint32 flags, Uint32 gl_flags) { in CreateView() argument116 gl_flags|BGL_DOUBLE); in CreateView()
622 int gl_flags; member635 int gl_flags; member
902 CHECK_SIZE_AND_OFFSET(glob_t, gl_flags);