Searched refs:gpuConverted (Results 1 – 1 of 1) sorted by relevance
1051 …bool gpuConverted = ((mRenderer->getVertexConversionType(vertexFormat) & rx::VERTEX_CONVERT_GPU) !… in getInputLayoutSignature() local1052 signature[inputIndex] = (gpuConverted ? GL_TRUE : GL_FALSE); in getInputLayoutSignature()