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1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // The file defines the MachineFrameInfo class.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
15 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H
16 
17 #include "llvm/ADT/SmallVector.h"
18 #include "llvm/Support/DataTypes.h"
19 #include <cassert>
20 #include <vector>
21 
22 namespace llvm {
23 class raw_ostream;
24 class DataLayout;
25 class TargetRegisterClass;
26 class Type;
27 class MachineFunction;
28 class MachineBasicBlock;
29 class TargetFrameLowering;
30 class TargetMachine;
31 class BitVector;
32 class Value;
33 class AllocaInst;
34 
35 /// The CalleeSavedInfo class tracks the information need to locate where a
36 /// callee saved register is in the current frame.
37 class CalleeSavedInfo {
38   unsigned Reg;
39   int FrameIdx;
40 
41 public:
42   explicit CalleeSavedInfo(unsigned R, int FI = 0)
Reg(R)43   : Reg(R), FrameIdx(FI) {}
44 
45   // Accessors.
getReg()46   unsigned getReg()                        const { return Reg; }
getFrameIdx()47   int getFrameIdx()                        const { return FrameIdx; }
setFrameIdx(int FI)48   void setFrameIdx(int FI)                       { FrameIdx = FI; }
49 };
50 
51 /// The MachineFrameInfo class represents an abstract stack frame until
52 /// prolog/epilog code is inserted.  This class is key to allowing stack frame
53 /// representation optimizations, such as frame pointer elimination.  It also
54 /// allows more mundane (but still important) optimizations, such as reordering
55 /// of abstract objects on the stack frame.
56 ///
57 /// To support this, the class assigns unique integer identifiers to stack
58 /// objects requested clients.  These identifiers are negative integers for
59 /// fixed stack objects (such as arguments passed on the stack) or nonnegative
60 /// for objects that may be reordered.  Instructions which refer to stack
61 /// objects use a special MO_FrameIndex operand to represent these frame
62 /// indexes.
63 ///
64 /// Because this class keeps track of all references to the stack frame, it
65 /// knows when a variable sized object is allocated on the stack.  This is the
66 /// sole condition which prevents frame pointer elimination, which is an
67 /// important optimization on register-poor architectures.  Because original
68 /// variable sized alloca's in the source program are the only source of
69 /// variable sized stack objects, it is safe to decide whether there will be
70 /// any variable sized objects before all stack objects are known (for
71 /// example, register allocator spill code never needs variable sized
72 /// objects).
73 ///
74 /// When prolog/epilog code emission is performed, the final stack frame is
75 /// built and the machine instructions are modified to refer to the actual
76 /// stack offsets of the object, eliminating all MO_FrameIndex operands from
77 /// the program.
78 ///
79 /// @brief Abstract Stack Frame Information
80 class MachineFrameInfo {
81 
82   // StackObject - Represent a single object allocated on the stack.
83   struct StackObject {
84     // SPOffset - The offset of this object from the stack pointer on entry to
85     // the function.  This field has no meaning for a variable sized element.
86     int64_t SPOffset;
87 
88     // The size of this object on the stack. 0 means a variable sized object,
89     // ~0ULL means a dead object.
90     uint64_t Size;
91 
92     // Alignment - The required alignment of this stack slot.
93     unsigned Alignment;
94 
95     // isImmutable - If true, the value of the stack object is set before
96     // entering the function and is not modified inside the function. By
97     // default, fixed objects are immutable unless marked otherwise.
98     bool isImmutable;
99 
100     // isSpillSlot - If true the stack object is used as spill slot. It
101     // cannot alias any other memory objects.
102     bool isSpillSlot;
103 
104     /// Alloca - If this stack object is originated from an Alloca instruction
105     /// this value saves the original IR allocation. Can be NULL.
106     const AllocaInst *Alloca;
107 
108     // PreAllocated - If true, the object was mapped into the local frame
109     // block and doesn't need additional handling for allocation beyond that.
110     bool PreAllocated;
111 
StackObjectStackObject112     StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
113                 bool isSS, const AllocaInst *Val)
114       : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
115         isSpillSlot(isSS), Alloca(Val), PreAllocated(false) {}
116   };
117 
118   const TargetMachine &TM;
119 
120   /// Objects - The list of stack objects allocated...
121   ///
122   std::vector<StackObject> Objects;
123 
124   /// NumFixedObjects - This contains the number of fixed objects contained on
125   /// the stack.  Because fixed objects are stored at a negative index in the
126   /// Objects list, this is also the index to the 0th object in the list.
127   ///
128   unsigned NumFixedObjects;
129 
130   /// HasVarSizedObjects - This boolean keeps track of whether any variable
131   /// sized objects have been allocated yet.
132   ///
133   bool HasVarSizedObjects;
134 
135   /// FrameAddressTaken - This boolean keeps track of whether there is a call
136   /// to builtin \@llvm.frameaddress.
137   bool FrameAddressTaken;
138 
139   /// ReturnAddressTaken - This boolean keeps track of whether there is a call
140   /// to builtin \@llvm.returnaddress.
141   bool ReturnAddressTaken;
142 
143   /// HasStackMap - This boolean keeps track of whether there is a call
144   /// to builtin \@llvm.experimental.stackmap.
145   bool HasStackMap;
146 
147   /// HasPatchPoint - This boolean keeps track of whether there is a call
148   /// to builtin \@llvm.experimental.patchpoint.
149   bool HasPatchPoint;
150 
151   /// StackSize - The prolog/epilog code inserter calculates the final stack
152   /// offsets for all of the fixed size objects, updating the Objects list
153   /// above.  It then updates StackSize to contain the number of bytes that need
154   /// to be allocated on entry to the function.
155   ///
156   uint64_t StackSize;
157 
158   /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
159   /// have the actual offset from the stack/frame pointer.  The exact usage of
160   /// this is target-dependent, but it is typically used to adjust between
161   /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
162   /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
163   /// to the distance between the initial SP and the value in FP.  For many
164   /// targets, this value is only used when generating debug info (via
165   /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
166   /// corresponding adjustments are performed directly.
167   int OffsetAdjustment;
168 
169   /// MaxAlignment - The prolog/epilog code inserter may process objects
170   /// that require greater alignment than the default alignment the target
171   /// provides. To handle this, MaxAlignment is set to the maximum alignment
172   /// needed by the objects on the current frame.  If this is greater than the
173   /// native alignment maintained by the compiler, dynamic alignment code will
174   /// be needed.
175   ///
176   unsigned MaxAlignment;
177 
178   /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
179   /// when calling another function. This is only valid during and after
180   /// prolog/epilog code insertion.
181   bool AdjustsStack;
182 
183   /// HasCalls - Set to true if this function has any function calls.
184   bool HasCalls;
185 
186   /// StackProtectorIdx - The frame index for the stack protector.
187   int StackProtectorIdx;
188 
189   /// FunctionContextIdx - The frame index for the function context. Used for
190   /// SjLj exceptions.
191   int FunctionContextIdx;
192 
193   /// MaxCallFrameSize - This contains the size of the largest call frame if the
194   /// target uses frame setup/destroy pseudo instructions (as defined in the
195   /// TargetFrameInfo class).  This information is important for frame pointer
196   /// elimination.  If is only valid during and after prolog/epilog code
197   /// insertion.
198   ///
199   unsigned MaxCallFrameSize;
200 
201   /// CSInfo - The prolog/epilog code inserter fills in this vector with each
202   /// callee saved register saved in the frame.  Beyond its use by the prolog/
203   /// epilog code inserter, this data used for debug info and exception
204   /// handling.
205   std::vector<CalleeSavedInfo> CSInfo;
206 
207   /// CSIValid - Has CSInfo been set yet?
208   bool CSIValid;
209 
210   /// LocalFrameObjects - References to frame indices which are mapped
211   /// into the local frame allocation block. <FrameIdx, LocalOffset>
212   SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
213 
214   /// LocalFrameSize - Size of the pre-allocated local frame block.
215   int64_t LocalFrameSize;
216 
217   /// Required alignment of the local object blob, which is the strictest
218   /// alignment of any object in it.
219   unsigned LocalFrameMaxAlign;
220 
221   /// Whether the local object blob needs to be allocated together. If not,
222   /// PEI should ignore the isPreAllocated flags on the stack objects and
223   /// just allocate them normally.
224   bool UseLocalStackAllocationBlock;
225 
226   /// Whether the "realign-stack" option is on.
227   bool RealignOption;
228 
229   /// True if the function includes inline assembly that adjusts the stack
230   /// pointer.
231   bool HasInlineAsmWithSPAdjust;
232 
233   const TargetFrameLowering *getFrameLowering() const;
234 public:
MachineFrameInfo(const TargetMachine & TM,bool RealignOpt)235     explicit MachineFrameInfo(const TargetMachine &TM, bool RealignOpt)
236     : TM(TM), RealignOption(RealignOpt) {
237     StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
238     HasVarSizedObjects = false;
239     FrameAddressTaken = false;
240     ReturnAddressTaken = false;
241     HasStackMap = false;
242     HasPatchPoint = false;
243     AdjustsStack = false;
244     HasCalls = false;
245     StackProtectorIdx = -1;
246     FunctionContextIdx = -1;
247     MaxCallFrameSize = 0;
248     CSIValid = false;
249     LocalFrameSize = 0;
250     LocalFrameMaxAlign = 0;
251     UseLocalStackAllocationBlock = false;
252     HasInlineAsmWithSPAdjust = false;
253   }
254 
255   /// hasStackObjects - Return true if there are any stack objects in this
256   /// function.
257   ///
hasStackObjects()258   bool hasStackObjects() const { return !Objects.empty(); }
259 
260   /// hasVarSizedObjects - This method may be called any time after instruction
261   /// selection is complete to determine if the stack frame for this function
262   /// contains any variable sized objects.
263   ///
hasVarSizedObjects()264   bool hasVarSizedObjects() const { return HasVarSizedObjects; }
265 
266   /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
267   /// stack protector object.
268   ///
getStackProtectorIndex()269   int getStackProtectorIndex() const { return StackProtectorIdx; }
setStackProtectorIndex(int I)270   void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
271 
272   /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the
273   /// function context object. This object is used for SjLj exceptions.
getFunctionContextIndex()274   int getFunctionContextIndex() const { return FunctionContextIdx; }
setFunctionContextIndex(int I)275   void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
276 
277   /// isFrameAddressTaken - This method may be called any time after instruction
278   /// selection is complete to determine if there is a call to
279   /// \@llvm.frameaddress in this function.
isFrameAddressTaken()280   bool isFrameAddressTaken() const { return FrameAddressTaken; }
setFrameAddressIsTaken(bool T)281   void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
282 
283   /// isReturnAddressTaken - This method may be called any time after
284   /// instruction selection is complete to determine if there is a call to
285   /// \@llvm.returnaddress in this function.
isReturnAddressTaken()286   bool isReturnAddressTaken() const { return ReturnAddressTaken; }
setReturnAddressIsTaken(bool s)287   void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
288 
289   /// hasStackMap - This method may be called any time after instruction
290   /// selection is complete to determine if there is a call to builtin
291   /// \@llvm.experimental.stackmap.
hasStackMap()292   bool hasStackMap() const { return HasStackMap; }
293   void setHasStackMap(bool s = true) { HasStackMap = s; }
294 
295   /// hasPatchPoint - This method may be called any time after instruction
296   /// selection is complete to determine if there is a call to builtin
297   /// \@llvm.experimental.patchpoint.
hasPatchPoint()298   bool hasPatchPoint() const { return HasPatchPoint; }
299   void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
300 
301   /// getObjectIndexBegin - Return the minimum frame object index.
302   ///
getObjectIndexBegin()303   int getObjectIndexBegin() const { return -NumFixedObjects; }
304 
305   /// getObjectIndexEnd - Return one past the maximum frame object index.
306   ///
getObjectIndexEnd()307   int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
308 
309   /// getNumFixedObjects - Return the number of fixed objects.
getNumFixedObjects()310   unsigned getNumFixedObjects() const { return NumFixedObjects; }
311 
312   /// getNumObjects - Return the number of objects.
313   ///
getNumObjects()314   unsigned getNumObjects() const { return Objects.size(); }
315 
316   /// mapLocalFrameObject - Map a frame index into the local object block
mapLocalFrameObject(int ObjectIndex,int64_t Offset)317   void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
318     LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
319     Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
320   }
321 
322   /// getLocalFrameObjectMap - Get the local offset mapping for a for an object
getLocalFrameObjectMap(int i)323   std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
324     assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
325             "Invalid local object reference!");
326     return LocalFrameObjects[i];
327   }
328 
329   /// getLocalFrameObjectCount - Return the number of objects allocated into
330   /// the local object block.
getLocalFrameObjectCount()331   int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
332 
333   /// setLocalFrameSize - Set the size of the local object blob.
setLocalFrameSize(int64_t sz)334   void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
335 
336   /// getLocalFrameSize - Get the size of the local object blob.
getLocalFrameSize()337   int64_t getLocalFrameSize() const { return LocalFrameSize; }
338 
339   /// setLocalFrameMaxAlign - Required alignment of the local object blob,
340   /// which is the strictest alignment of any object in it.
setLocalFrameMaxAlign(unsigned Align)341   void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
342 
343   /// getLocalFrameMaxAlign - Return the required alignment of the local
344   /// object blob.
getLocalFrameMaxAlign()345   unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
346 
347   /// getUseLocalStackAllocationBlock - Get whether the local allocation blob
348   /// should be allocated together or let PEI allocate the locals in it
349   /// directly.
getUseLocalStackAllocationBlock()350   bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
351 
352   /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
353   /// should be allocated together or let PEI allocate the locals in it
354   /// directly.
setUseLocalStackAllocationBlock(bool v)355   void setUseLocalStackAllocationBlock(bool v) {
356     UseLocalStackAllocationBlock = v;
357   }
358 
359   /// isObjectPreAllocated - Return true if the object was pre-allocated into
360   /// the local block.
isObjectPreAllocated(int ObjectIdx)361   bool isObjectPreAllocated(int ObjectIdx) const {
362     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
363            "Invalid Object Idx!");
364     return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
365   }
366 
367   /// getObjectSize - Return the size of the specified object.
368   ///
getObjectSize(int ObjectIdx)369   int64_t getObjectSize(int ObjectIdx) const {
370     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
371            "Invalid Object Idx!");
372     return Objects[ObjectIdx+NumFixedObjects].Size;
373   }
374 
375   /// setObjectSize - Change the size of the specified stack object.
setObjectSize(int ObjectIdx,int64_t Size)376   void setObjectSize(int ObjectIdx, int64_t Size) {
377     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
378            "Invalid Object Idx!");
379     Objects[ObjectIdx+NumFixedObjects].Size = Size;
380   }
381 
382   /// getObjectAlignment - Return the alignment of the specified stack object.
getObjectAlignment(int ObjectIdx)383   unsigned getObjectAlignment(int ObjectIdx) const {
384     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
385            "Invalid Object Idx!");
386     return Objects[ObjectIdx+NumFixedObjects].Alignment;
387   }
388 
389   /// setObjectAlignment - Change the alignment of the specified stack object.
setObjectAlignment(int ObjectIdx,unsigned Align)390   void setObjectAlignment(int ObjectIdx, unsigned Align) {
391     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
392            "Invalid Object Idx!");
393     Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
394     ensureMaxAlignment(Align);
395   }
396 
397   /// getObjectAllocation - Return the underlying Alloca of the specified
398   /// stack object if it exists. Returns 0 if none exists.
getObjectAllocation(int ObjectIdx)399   const AllocaInst* getObjectAllocation(int ObjectIdx) const {
400     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
401            "Invalid Object Idx!");
402     return Objects[ObjectIdx+NumFixedObjects].Alloca;
403   }
404 
405   /// getObjectOffset - Return the assigned stack offset of the specified object
406   /// from the incoming stack pointer.
407   ///
getObjectOffset(int ObjectIdx)408   int64_t getObjectOffset(int ObjectIdx) const {
409     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
410            "Invalid Object Idx!");
411     assert(!isDeadObjectIndex(ObjectIdx) &&
412            "Getting frame offset for a dead object?");
413     return Objects[ObjectIdx+NumFixedObjects].SPOffset;
414   }
415 
416   /// setObjectOffset - Set the stack frame offset of the specified object.  The
417   /// offset is relative to the stack pointer on entry to the function.
418   ///
setObjectOffset(int ObjectIdx,int64_t SPOffset)419   void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
420     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
421            "Invalid Object Idx!");
422     assert(!isDeadObjectIndex(ObjectIdx) &&
423            "Setting frame offset for a dead object?");
424     Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
425   }
426 
427   /// getStackSize - Return the number of bytes that must be allocated to hold
428   /// all of the fixed size frame objects.  This is only valid after
429   /// Prolog/Epilog code insertion has finalized the stack frame layout.
430   ///
getStackSize()431   uint64_t getStackSize() const { return StackSize; }
432 
433   /// setStackSize - Set the size of the stack...
434   ///
setStackSize(uint64_t Size)435   void setStackSize(uint64_t Size) { StackSize = Size; }
436 
437   /// Estimate and return the size of the stack frame.
438   unsigned estimateStackSize(const MachineFunction &MF) const;
439 
440   /// getOffsetAdjustment - Return the correction for frame offsets.
441   ///
getOffsetAdjustment()442   int getOffsetAdjustment() const { return OffsetAdjustment; }
443 
444   /// setOffsetAdjustment - Set the correction for frame offsets.
445   ///
setOffsetAdjustment(int Adj)446   void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
447 
448   /// getMaxAlignment - Return the alignment in bytes that this function must be
449   /// aligned to, which is greater than the default stack alignment provided by
450   /// the target.
451   ///
getMaxAlignment()452   unsigned getMaxAlignment() const { return MaxAlignment; }
453 
454   /// ensureMaxAlignment - Make sure the function is at least Align bytes
455   /// aligned.
456   void ensureMaxAlignment(unsigned Align);
457 
458   /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
459   /// when calling another function. This is only valid during and after
460   /// prolog/epilog code insertion.
adjustsStack()461   bool adjustsStack() const { return AdjustsStack; }
setAdjustsStack(bool V)462   void setAdjustsStack(bool V) { AdjustsStack = V; }
463 
464   /// hasCalls - Return true if the current function has any function calls.
hasCalls()465   bool hasCalls() const { return HasCalls; }
setHasCalls(bool V)466   void setHasCalls(bool V) { HasCalls = V; }
467 
468   /// Returns true if the function contains any stack-adjusting inline assembly.
hasInlineAsmWithSPAdjust()469   bool hasInlineAsmWithSPAdjust() const { return HasInlineAsmWithSPAdjust; }
setHasInlineAsmWithSPAdjust(bool B)470   void setHasInlineAsmWithSPAdjust(bool B) { HasInlineAsmWithSPAdjust = B; }
471 
472   /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
473   /// allocated for an outgoing function call.  This is only available if
474   /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
475   /// then only during or after prolog/epilog code insertion.
476   ///
getMaxCallFrameSize()477   unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
setMaxCallFrameSize(unsigned S)478   void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
479 
480   /// CreateFixedObject - Create a new object at a fixed location on the stack.
481   /// All fixed objects should be created before other objects are created for
482   /// efficiency. By default, fixed objects are immutable. This returns an
483   /// index with a negative value.
484   ///
485   int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
486 
487   /// CreateFixedSpillStackObject - Create a spill slot at a fixed location
488   /// on the stack.  Returns an index with a negative value.
489   int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset);
490 
491   /// isFixedObjectIndex - Returns true if the specified index corresponds to a
492   /// fixed stack object.
isFixedObjectIndex(int ObjectIdx)493   bool isFixedObjectIndex(int ObjectIdx) const {
494     return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
495   }
496 
497   /// isImmutableObjectIndex - Returns true if the specified index corresponds
498   /// to an immutable object.
isImmutableObjectIndex(int ObjectIdx)499   bool isImmutableObjectIndex(int ObjectIdx) const {
500     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
501            "Invalid Object Idx!");
502     return Objects[ObjectIdx+NumFixedObjects].isImmutable;
503   }
504 
505   /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
506   /// to a spill slot..
isSpillSlotObjectIndex(int ObjectIdx)507   bool isSpillSlotObjectIndex(int ObjectIdx) const {
508     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
509            "Invalid Object Idx!");
510     return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
511   }
512 
513   /// isDeadObjectIndex - Returns true if the specified index corresponds to
514   /// a dead object.
isDeadObjectIndex(int ObjectIdx)515   bool isDeadObjectIndex(int ObjectIdx) const {
516     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
517            "Invalid Object Idx!");
518     return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
519   }
520 
521   /// CreateStackObject - Create a new statically sized stack object, returning
522   /// a nonnegative identifier to represent it.
523   ///
524   int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
525                         const AllocaInst *Alloca = nullptr);
526 
527   /// CreateSpillStackObject - Create a new statically sized stack object that
528   /// represents a spill slot, returning a nonnegative identifier to represent
529   /// it.
530   ///
531   int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
532 
533   /// RemoveStackObject - Remove or mark dead a statically sized stack object.
534   ///
RemoveStackObject(int ObjectIdx)535   void RemoveStackObject(int ObjectIdx) {
536     // Mark it dead.
537     Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
538   }
539 
540   /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
541   /// variable sized object has been created.  This must be created whenever a
542   /// variable sized object is created, whether or not the index returned is
543   /// actually used.
544   ///
545   int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca);
546 
547   /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
548   /// current function.
getCalleeSavedInfo()549   const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
550     return CSInfo;
551   }
552 
553   /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
554   /// callee saved information.
setCalleeSavedInfo(const std::vector<CalleeSavedInfo> & CSI)555   void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
556     CSInfo = CSI;
557   }
558 
559   /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
isCalleeSavedInfoValid()560   bool isCalleeSavedInfoValid() const { return CSIValid; }
561 
setCalleeSavedInfoValid(bool v)562   void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
563 
564   /// getPristineRegs - Return a set of physical registers that are pristine on
565   /// entry to the MBB.
566   ///
567   /// Pristine registers hold a value that is useless to the current function,
568   /// but that must be preserved - they are callee saved registers that have not
569   /// been saved yet.
570   ///
571   /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
572   /// method always returns an empty set.
573   BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
574 
575   /// print - Used by the MachineFunction printer to print information about
576   /// stack objects. Implemented in MachineFunction.cpp
577   ///
578   void print(const MachineFunction &MF, raw_ostream &OS) const;
579 
580   /// dump - Print the function to stderr.
581   void dump(const MachineFunction &MF) const;
582 };
583 
584 } // End llvm namespace
585 
586 #endif
587