Searched refs:heigth (Results 1 – 4 of 4) sorted by relevance
73 LONG heigth = header->biHeight; in GDIBitmapAllocFailure() local77 base::debug::Alias(&heigth); in GDIBitmapAllocFailure()114 if (std::abs(heigth) * width > 100) { in GDIBitmapAllocFailure()
7 height: 609px; /* Should be the same as #user-image.loading min-heigth. */
341 void setStorage (const TextureFormat& format, int width, int heigth, int depth = 1);
443 framebuffer will always be exactly 'width * heigth * 2'.