Searched refs:is_paused_ (Results 1 – 8 of 8) sorted by relevance
40 : is_paused_(true), in GamepadProvider()48 : is_paused_(true), in GamepadProvider()82 is_paused_ = true; in Pause()93 if (!is_paused_) in Resume()95 is_paused_ = false; in Resume()263 if (is_paused_) in ScheduleDoPoll()
93 bool is_paused_; variable
57 is_paused_(false), in VideoScheduler()149 if (is_paused_ != pause) { in Pause()150 is_paused_ = pause; in Pause()153 if (!is_paused_ && capture_timer_ && !capture_timer_->IsRunning()) in Pause()242 if (!capturer_ || is_paused_) in CaptureNextFrame()
203 bool is_paused_; variable
152 is_paused_(false), in DownloadItemImpl()203 is_paused_(false), in DownloadItemImpl()258 is_paused_(false), in DownloadItemImpl()351 if (state_ != IN_PROGRESS_INTERNAL || is_paused_) in Pause()355 is_paused_ = true; in Pause()363 if (!is_paused_) in Resume()366 is_paused_ = false; in Resume()493 return is_paused_; in IsPaused()702 if (is_paused_) in CurrentSpeed()877 (auto_resume_count_ >= kMaxAutoResumeAttempts || is_paused_); in GetResumeMode()[all …]
510 bool is_paused_; variable
111 is_paused_(false), in BrowserViewRenderer()405 is_paused_ = paused; in SetIsPaused()695 (is_paused_ && !clear_view_) || (attached_to_window_ && !window_visible_); in EnsureContinuousInvalidation()773 base::StringAppendF(&str, "is_paused: %d ", is_paused_); in ToString()
192 bool is_paused_; variable