Searched refs:last_touch_position_ (Results 1 – 3 of 3) sorted by relevance
51 return last_touch_position_ - second_last_touch_position_; in ScrollDelta()66 last_touch_position_ = event.location_f(); in UpdateValues()73 second_last_touch_position_ = last_touch_position_; in UpdateValues()88 last_tap_position_ = last_touch_position_; in UpdateForTap()92 second_last_touch_position_ = last_touch_position_; in UpdateForScroll()135 gfx::Vector2dF d = last_touch_position_ - second_last_touch_position_; in DidScroll()140 gfx::Vector2dF d = last_touch_position_ - second_last_touch_position_; in IsInHorizontalRailWindow()146 gfx::Vector2dF d = last_touch_position_ - second_last_touch_position_; in IsInVerticalRailWindow()
58 return last_touch_position_; in last_touch_position()60 float x() const { return last_touch_position_.x(); } in x()61 float y() const { return last_touch_position_.y(); } in y()118 gfx::PointF last_touch_position_; variable
82 std::map<int, gfx::Point> last_touch_position_; member294 details->last_touch_position_[event.touch_id()] = event.location(); in RecordTouchEvent()345 details->last_touch_position_.erase(event.touch_id()); in RecordTouchEvent()349 if (details->last_touch_position_.count(event.touch_id())) { in RecordTouchEvent()350 gfx::Point lastpos = details->last_touch_position_[event.touch_id()]; in RecordTouchEvent()366 details->last_touch_position_[event.touch_id()] = event.location(); in RecordTouchEvent()