Searched refs:layoutIndex (Results 1 – 1 of 1) sorted by relevance
56 size_t layoutIndex = 0; in GetInputLayoutFromShader() local59 ASSERT(layoutIndex < MAX_VERTEX_ATTRIBS); in GetInputLayoutFromShader()67 …ndex = 0; static_cast<int>(rowIndex) < VariableRowCount(transposedType); rowIndex++, layoutIndex++) in GetInputLayoutFromShader()69 VertexFormat *defaultFormat = &inputLayout[layoutIndex]; in GetInputLayoutFromShader()