Searched refs:mDepthSize (Results 1 – 5 of 5) sorted by relevance
94 mDepthSize = 0; in Config()98 mDepthSize = 32; in Config()102 mDepthSize = 24; in Config()106 mDepthSize = 24; in Config()110 mDepthSize = 16; in Config()218 SORT(mDepthSize); in operator ()()279 …case EGL_DEPTH_SIZE: match = config->mDepthSize >= attribute[1]; … in getConfigs()
50 EGLint mDepthSize; // Bits of Z in the depth buffer variable
153 case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break; in getConfigAttrib()
116 mDepthSize = depth; in ConfigChooser()165 if (d < mDepthSize || s < mStencilSize) in chooseConfig()293 protected int mDepthSize; field in ViEAndroidGLES20.ConfigChooser
837 mDepthSize = depthSize; in ComponentSizeChooser()851 if (d >= mDepthSize && s>= mStencilSize) { in chooseConfig()888 protected int mDepthSize; field in GLSurfaceView.ComponentSizeChooser