Searched refs:mFaceTarget (Results 1 – 2 of 2) sorted by relevance
121 : mFaceTarget(faceTarget), mLevel(level) in TextureCubeMapAttachment()145 return mTextureCubeMap->getRenderTarget(mFaceTarget, mLevel); in getRenderTarget()150 return mTextureCubeMap->getDepthStencil(mFaceTarget, mLevel); in getDepthStencil()160 return mTextureCubeMap->getWidth(mFaceTarget, mLevel); in getWidth()165 return mTextureCubeMap->getHeight(mFaceTarget, mLevel); in getHeight()170 return mTextureCubeMap->getInternalFormat(mFaceTarget, mLevel); in getInternalFormat()175 return mTextureCubeMap->getActualFormat(mFaceTarget, mLevel); in getActualFormat()185 return mTextureCubeMap->getRenderTargetSerial(mFaceTarget, mLevel); in getSerial()
176 const GLenum mFaceTarget; variable