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Searched refs:mLayerCounts (Results 1 – 2 of 2) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DTexture.cpp2269 mLayerCounts[level] = 0; in Texture2DArray()
2286 for (int layer = 0; layer < mLayerCounts[level]; ++layer) in deleteImages()
2292 mLayerCounts[level] = 0; in deleteImages()
2298 …return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level]… in getWidth()
2303 …return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level]… in getHeight()
2308 …return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mLayerCounts[level… in getLayers()
2313 …return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level]… in getInternalFormat()
2318 …return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level]… in getActualFormat()
2406 mLayerCounts[level] = (level < levels ? depth : 0); in storage()
2408 if (mLayerCounts[level] > 0) in storage()
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DTexture.h427 GLsizei mLayerCounts[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; variable