Searched refs:mLayerCounts (Results 1 – 2 of 2) sorted by relevance
2269 mLayerCounts[level] = 0; in Texture2DArray()2286 for (int layer = 0; layer < mLayerCounts[level]; ++layer) in deleteImages()2292 mLayerCounts[level] = 0; in deleteImages()2298 …return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level]… in getWidth()2303 …return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level]… in getHeight()2308 …return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mLayerCounts[level… in getLayers()2313 …return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level]… in getInternalFormat()2318 …return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level]… in getActualFormat()2406 mLayerCounts[level] = (level < levels ? depth : 0); in storage()2408 if (mLayerCounts[level] > 0) in storage()[all …]
427 GLsizei mLayerCounts[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; variable