Searched refs:mNormalized (Results 1 – 7 of 7) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | angletypes.cpp | 75 mNormalized(GL_FALSE), in VertexFormat() 82 mNormalized(normalized), in VertexFormat() 89 mNormalized = GL_FALSE; in VertexFormat() 95 mNormalized(attribute.mNormalized ? GL_TRUE : GL_FALSE), in VertexFormat() 106 mNormalized = GL_FALSE; in VertexFormat() 112 mNormalized(attribute.mNormalized ? GL_TRUE : GL_FALSE), in VertexFormat() 119 mNormalized = GL_FALSE; in VertexFormat() 127 mNormalized = GL_FALSE; in VertexFormat() 151 mNormalized == other.mNormalized && in operator ==() 166 if (mNormalized != other.mNormalized) in operator <() [all …]
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D | VertexAttribute.h | 20 VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), in VertexAttribute() 55 mNormalized = normalized; in setState() 75 return static_cast<T>(mNormalized ? GL_TRUE : GL_FALSE); in querySingleParameter() 91 bool mNormalized; variable
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D | angletypes.h | 230 GLboolean mNormalized; member
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D | DynamicHLSL.cpp | 1031 ASSERT(!vertexFormat.mNormalized && !vertexFormat.mPureInteger); in generateAttributeConversionHLSL()
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D | ProgramBinary.cpp | 72 defaultFormat->mNormalized = false; in GetInputLayoutFromShader() 1192 stream.readInt(&vertexInput->mNormalized); in load() 1382 stream.writeInt(vertexInput.mNormalized); in save()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | VertexBuffer.cpp | 236 mCache[element].normalized == attribute.mNormalized && in lookupAttribute() 279 …VertexElement element = { attrib.mType, attrib.mSize, attrib.stride(), attrib.mNormalized, attrib.… in storeVertexAttributes()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
D | formatutils9.cpp | 732 …return mFormatConverters[typeIndex(vertexFormat.mType)][vertexFormat.mNormalized][vertexFormat.mCo… in formatConverter()
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