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Searched refs:mNormalized (Results 1 – 7 of 7) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
Dangletypes.cpp75 mNormalized(GL_FALSE), in VertexFormat()
82 mNormalized(normalized), in VertexFormat()
89 mNormalized = GL_FALSE; in VertexFormat()
95 mNormalized(attribute.mNormalized ? GL_TRUE : GL_FALSE), in VertexFormat()
106 mNormalized = GL_FALSE; in VertexFormat()
112 mNormalized(attribute.mNormalized ? GL_TRUE : GL_FALSE), in VertexFormat()
119 mNormalized = GL_FALSE; in VertexFormat()
127 mNormalized = GL_FALSE; in VertexFormat()
151 mNormalized == other.mNormalized && in operator ==()
166 if (mNormalized != other.mNormalized) in operator <()
[all …]
DVertexAttribute.h20 VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), in VertexAttribute()
55 mNormalized = normalized; in setState()
75 return static_cast<T>(mNormalized ? GL_TRUE : GL_FALSE); in querySingleParameter()
91 bool mNormalized; variable
Dangletypes.h230 GLboolean mNormalized; member
DDynamicHLSL.cpp1031 ASSERT(!vertexFormat.mNormalized && !vertexFormat.mPureInteger); in generateAttributeConversionHLSL()
DProgramBinary.cpp72 defaultFormat->mNormalized = false; in GetInputLayoutFromShader()
1192 stream.readInt(&vertexInput->mNormalized); in load()
1382 stream.writeInt(vertexInput.mNormalized); in save()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DVertexBuffer.cpp236 mCache[element].normalized == attribute.mNormalized && in lookupAttribute()
279 …VertexElement element = { attrib.mType, attrib.mSize, attrib.stride(), attrib.mNormalized, attrib.… in storeVertexAttributes()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
Dformatutils9.cpp732 …return mFormatConverters[typeIndex(vertexFormat.mType)][vertexFormat.mNormalized][vertexFormat.mCo… in formatConverter()