Searched refs:mPaused (Results 1 – 5 of 5) sorted by relevance
16 mPaused(GL_FALSE) in TransformFeedback()28 mPaused = GL_FALSE; in start()35 mPaused = GL_FALSE; in stop()50 mPaused = GL_TRUE; in pause()55 mPaused = GL_FALSE; in resume()60 return mPaused; in isPaused()
40 GLboolean mPaused; variable
35 private boolean mPaused = false; field in GameThread46 mPaused = false; in GameThread()104 if (mPaused) { in run()110 while (mPaused) { in run()127 mPaused = false; in stopGame()135 mPaused = true; in pauseGame()141 mPaused = false; in resumeGame()147 return mPaused; in getPaused()
40 private boolean mPaused; field in MainMenuActivity61 if (!mPaused) {69 mPaused = true;76 if (!mPaused) {85 mPaused = true;92 if (!mPaused) {97 mPaused = true;105 if (!mPaused) {111 mPaused = true;121 mPaused = true; in onCreate()[all …]
1144 if (mHaveEglSurface && mPaused) { in guardedRun()1180 if ((!mPaused) && mHasSurface in guardedRun()1370 mPaused = true; in onPause()1377 mPaused = false; in onResume()1393 while (! mExited && !mPaused && !mRenderComplete ) { in onWindowResize()1517 private boolean mPaused; field in GLSurfaceView.GLThread