Searched refs:mProfileFrameTime (Results 1 – 1 of 1) sorted by relevance
50 private long mProfileFrameTime; field in GameRenderer240 mProfileFrameTime += time_delta; in onDrawFrame()245 if (mProfileFrameTime > PROFILE_REPORT_DELAY) { in onDrawFrame()247 final long averageFrameTime = mProfileFrameTime / validFrames; in onDrawFrame()258 mProfileFrameTime = 0; in onDrawFrame()