Searched refs:mSamplerState (Results 1 – 2 of 2) sorted by relevance
56 mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()57 mSamplerState.magFilter = GL_LINEAR; in Texture()58 mSamplerState.wrapS = GL_REPEAT; in Texture()59 mSamplerState.wrapT = GL_REPEAT; in Texture()60 mSamplerState.wrapR = GL_REPEAT; in Texture()61 mSamplerState.maxAnisotropy = 1.0f; in Texture()62 mSamplerState.baseLevel = 0; in Texture()63 mSamplerState.maxLevel = 1000; in Texture()64 mSamplerState.minLod = -1000.0f; in Texture()65 mSamplerState.maxLod = 1000.0f; in Texture()[all …]
151 SamplerState mSamplerState; variable