Searched refs:mSamplersVS (Results 1 – 2 of 2) sorted by relevance
158 mSamplersVS[index].active = false; in ProgramBinary()330 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); in getSamplerMapping()332 if (mSamplersVS[samplerIndex].active) in getSamplerMapping()334 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()359 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); in getSamplerTextureType()360 ASSERT(mSamplersVS[samplerIndex].active); in getSamplerTextureType()361 return mSamplersVS[samplerIndex].textureType; in getSamplerTextureType()920 ASSERT(mSamplersVS[samplerIndex].active); in applyUniforms()921 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0]; in applyUniforms()1076 stream.readBool(&mSamplersVS[i].active); in load()[all …]
265 Sampler mSamplersVS[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS]; variable