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Searched refs:mShaderVersion (Results 1 – 8 of 8) sorted by relevance

/external/chromium_org/third_party/angle/src/compiler/translator/
DDirectiveHandler.cpp33 mShaderVersion(shaderVersion) in TDirectiveHandler()
156 mShaderVersion = version; in handleVersion()
DDirectiveHandler.h45 int& mShaderVersion; variable
DOutputGLSLBase.h88 const int mShaderVersion; variable
DOutputGLSLBase.cpp56 mShaderVersion(shaderVersion) in TOutputGLSLBase()
284 if (!mSymbolTable.findBuiltIn(structure->name(), mShaderVersion)) in visitBinary()
1022 if (mSymbolTable.findBuiltIn(name, mShaderVersion) != NULL) in hashVariableName()
1030 if (mSymbolTable.findBuiltIn(mangled_name, mShaderVersion) != NULL || name == "main") in hashFunctionName()
/external/chromium_org/third_party/angle/src/libGLESv2/
DShader.cpp33 mShaderVersion = 100; in Shader()
277 mShaderVersion = 100; in uncompile()
323 mShaderVersion = static_cast<int>(shaderVersion); in compileToHLSL()
477 return mShaderVersion; in getShaderVersion()
DShader.h118 int mShaderVersion; variable
DProgramBinary.cpp140 mShaderVersion(100), in ProgramBinary()
199 return mShaderVersion; in getShaderVersion()
1084 stream.readInt(&mShaderVersion); in load()
1305 stream.writeInt(mShaderVersion); in save()
1475 mShaderVersion = vertexShader->getShaderVersion(); in link()
1608 if (mShaderVersion >= 300) in linkAttributes()
DProgramBinary.h269 int mShaderVersion; variable