Searched refs:mShaderVersion (Results 1 – 8 of 8) sorted by relevance
33 mShaderVersion(shaderVersion) in TDirectiveHandler()156 mShaderVersion = version; in handleVersion()
45 int& mShaderVersion; variable
88 const int mShaderVersion; variable
56 mShaderVersion(shaderVersion) in TOutputGLSLBase()284 if (!mSymbolTable.findBuiltIn(structure->name(), mShaderVersion)) in visitBinary()1022 if (mSymbolTable.findBuiltIn(name, mShaderVersion) != NULL) in hashVariableName()1030 if (mSymbolTable.findBuiltIn(mangled_name, mShaderVersion) != NULL || name == "main") in hashFunctionName()
33 mShaderVersion = 100; in Shader()277 mShaderVersion = 100; in uncompile()323 mShaderVersion = static_cast<int>(shaderVersion); in compileToHLSL()477 return mShaderVersion; in getShaderVersion()
118 int mShaderVersion; variable
140 mShaderVersion(100), in ProgramBinary()199 return mShaderVersion; in getShaderVersion()1084 stream.readInt(&mShaderVersion); in load()1305 stream.writeInt(mShaderVersion); in save()1475 mShaderVersion = vertexShader->getShaderVersion(); in link()1608 if (mShaderVersion >= 300) in linkAttributes()
269 int mShaderVersion; variable