Searched refs:m_dispatchContextRestoredEventTimer (Results 1 – 2 of 2) sorted by relevance
355 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; variable
94 …, m_dispatchContextRestoredEventTimer(this, &CanvasRenderingContext2D::dispatchContextRestoredEven… in CanvasRenderingContext2D()155 m_dispatchContextRestoredEventTimer.startOneShot(0, FROM_HERE); in restoreContext()