Searched refs:m_isContextLost (Results 1 – 2 of 2) sorted by relevance
89 , m_isContextLost(false) in CanvasRenderingContext2D()134 return m_isContextLost; in isContextLost()139 if (m_isContextLost) in loseContext()141 m_isContextLost = true; in loseContext()151 ASSERT(m_isContextLost && !canvas()->hasImageBuffer()); in restoreContext()159 m_isContextLost = false; in restoreContext()193 if (!m_isContextLost) { in tryRestoreContextEvent()216 if (!m_isContextLost) in dispatchContextRestoredEvent()219 m_isContextLost = false; in dispatchContextRestoredEvent()
349 bool m_isContextLost; variable