Searched refs:m_maxTextureLevel (Results 1 – 2 of 2) sorted by relevance
494 GLint m_maxTextureLevel; variable
598 m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); in initializeNewContext()1097 maxLevel = m_maxTextureLevel; in bindTexture()4678 if (level >= m_maxTextureLevel) { in validateTexFuncLevel()