Searched refs:m_stateMachine (Results 1 – 2 of 2) sorted by relevance
137 m_stateMachine.advanceTo(FrameLoaderStateMachine::DisplayingInitialEmptyDocument); in init()233 if (!m_stateMachine.committedFirstRealDocumentLoad()) in didExplicitOpen()234 m_stateMachine.advanceTo(FrameLoaderStateMachine::CommittedFirstRealLoad); in didExplicitOpen()245 if (m_stateMachine.creatingInitialEmptyDocument()) in clear()265 if (m_stateMachine.isDisplayingInitialEmptyDocument()) in clear()266 m_stateMachine.advanceTo(FrameLoaderStateMachine::CommittedFirstRealLoad); in clear()308 if (m_stateMachine.creatingInitialEmptyDocument()) in receivedFirstData()318 if (!m_stateMachine.committedMultipleRealLoads() && m_loadType == FrameLoadTypeStandard) in receivedFirstData()319 m_stateMachine.advanceTo(FrameLoaderStateMachine::CommittedMultipleRealLoads); in receivedFirstData()389 if (m_stateMachine.creatingInitialEmptyDocument()) in finishedParsing()[all …]
169 FrameLoaderStateMachine* stateMachine() const { return &m_stateMachine; } in stateMachine()233 mutable FrameLoaderStateMachine m_stateMachine; variable