Searched refs:m_stencilBuffer (Results 1 – 2 of 2) sorted by relevance
137 , m_stencilBuffer(0) in DrawingBuffer()610 if (m_stencilBuffer) in beginDestruction()611 m_context->deleteRenderbuffer(m_stencilBuffer); in beginDestruction()625 m_stencilBuffer = 0; in beginDestruction()734 if (!m_stencilBuffer) in resizeDepthStencil()735 m_stencilBuffer = m_context->createRenderbuffer(); in resizeDepthStencil()736 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_stencilBuffer); in resizeDepthStencil()743 …->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilBuffer); in resizeDepthStencil()
253 Platform3DObject m_stencilBuffer; variable