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Searched refs:m_textures (Results 1 – 25 of 34) sorted by relevance

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/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp78 std::vector<glu::Texture2D*> m_textures; member in deqp::gles3::Accuracy::Texture2DFilteringCase
124 m_textures.reserve(1); in init()
125m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), … in init()
130 m_textures.reserve(2); in init()
132 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height)); in init()
135 …tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getForm… in init()
145 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
146 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
157 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
158 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
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/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp83 std::vector<glu::Texture2D*> m_textures; member in deqp::gles2::Accuracy::Texture2DFilteringCase
132 m_textures.reserve(1); in init()
133m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), … in init()
138 m_textures.reserve(2); in init()
140 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height)); in init()
144 …tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getForm… in init()
154 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
155 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
166 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
167 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
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/external/deqp/modules/gles2/functional/
Des2fTextureFilteringTests.cpp109 std::vector<glu::Texture2D*> m_textures; member in deqp::gles2::Functional::Texture2DFilteringCase
163 m_textures.reserve(1); in init()
164m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), … in init()
169 m_textures.reserve(2); in init()
171 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height)); in init()
175 …tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getForm… in init()
185 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
186 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
197 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
198 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
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Des2fVertexTextureTests.cpp412 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in deqp::gles2::Functional::Vertex2DTextureCase
423 m_textures[0] = DE_NULL; in Vertex2DTextureCase()
424 m_textures[1] = DE_NULL; in Vertex2DTextureCase()
483 DE_ASSERT(!m_textures[i]); in init()
484m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidt… in init()
489 …const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().g… in init()
499 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
500 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
511 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
512 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
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Des2fShaderDiscardTests.cpp119m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu:… in init()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp510 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in deqp::gles3::Functional::Vertex2DTextureCase
521 m_textures[0] = DE_NULL; in Vertex2DTextureCase()
522 m_textures[1] = DE_NULL; in Vertex2DTextureCase()
584 DE_ASSERT(!m_textures[i]); in init()
585m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidt… in init()
590 …const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().g… in init()
600 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
601 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
612 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
613 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
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Des3fTextureFilteringTests.cpp111 std::vector<glu::Texture2D*> m_textures; member in deqp::gles3::Functional::Texture2DFilteringCase
163 m_textures.reserve(1); in init()
164m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), … in init()
169 m_textures.reserve(2); in init()
171 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height)); in init()
175 …const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().g… in init()
185 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
186 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
197 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
198 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
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Des3fTextureShadowTests.cpp197 std::vector<glu::Texture2D*> m_textures; member in deqp::gles3::Functional::Texture2DShadowCase
230 m_textures.reserve(2); in init()
231m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height)… in init()
232m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height)… in init()
234 int numLevels = m_textures[0]->getRefTexture().getNumLevels(); in init()
239 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
240 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f… in init()
251 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
252 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)),… in init()
256 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in init()
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Des3fShaderDiscardTests.cpp98m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu:… in init()
/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp80 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in ~Texture2DRenderCase()
82 m_textures.clear(); in ~Texture2DRenderCase()
160 m_textures.reserve(m_numTextures); in init()
168 m_textures.push_back(texture); in init()
188 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in deinit()
190 m_textures.clear(); in deinit()
218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()
Des2pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
524 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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Des2pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
578 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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Des2pTextureCases.hpp66 std::vector<glu::Texture2D*> m_textures; member in deqp::gles2::Performance::Texture2DRenderCase
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp79 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in ~Texture2DRenderCase()
81 m_textures.clear(); in ~Texture2DRenderCase()
186 m_textures.reserve(m_numTextures); in init()
194 m_textures.push_back(texture); in init()
215 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in deinit()
217 m_textures.clear(); in deinit()
245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()
Des3pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
518 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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Des3pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
572 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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Des3pTextureCases.hpp71 std::vector<glu::Texture2D*> m_textures; member in deqp::gles3::Performance::Texture2DRenderCase
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp455 vector<deUint32> m_textures; member in deqp::gls::MemObjectAllocator
553 if (!m_textures.empty()) in clearObjects()
555 glDeleteTextures((GLsizei)m_textures.size(), &(m_textures[0])); in clearObjects()
563 m_textures.clear(); in clearObjects()
597 if (m_textures.size() % vectorBlockSize == 0) in allocateTexture()
598 m_textures.reserve(m_textures.size() + vectorBlockSize); in allocateTexture()
600 m_textures.push_back(tex); in allocateTexture()
DglsStateChangePerfTestCases.cpp338 if ((int)m_textures.size() >= count) in requireTextures()
341 m_textures.reserve(count); in requireTextures()
348 while ((int)m_textures.size() < count) in requireTextures()
373 m_textures.push_back(texture); in requireTextures()
500 if (!m_textures.empty()) in deinit()
502 gl.deleteTextures((GLsizei)m_textures.size(), &(m_textures[0])); in deinit()
503 m_textures.clear(); in deinit()
DglsLongStressCase.cpp1115 , m_textures (DE_NULL) in LongStressCase()
1181 DE_ASSERT(!m_programs && !m_buffers && !m_textures); in init()
1184 m_textures = new GLObjectManager<Texture>; in init()
1248 delete m_textures; in deinit()
1249 m_textures = DE_NULL; in deinit()
1304 const bool hadTexture = m_textures->has(texName); in iterate()
1308 m_textures->make(texName, spec.textureType); in iterate()
1312 Texture& texture = m_textures->get(texName); in iterate()
1314m_textures->removeGarbageUntilUnder(m_maxTexMemoryUsageBytes - texture.getApproxMemUsageDiff(spec.… in iterate()
1335m_textures->get(textureNamePrefix + toString(texSpecIndices[i])).toUnit(programContext.textureSpec… in iterate()
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DglsShaderRenderCase.cpp161 const vector<TextureBinding>& getTextures (void) const { return m_textures; } in getTextures()
182 vector<TextureBinding> m_textures; member in deqp::gls::QuadGrid
199 , m_textures (textures) in QuadGrid()
452 …GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures); in iterate()
503 for (int ndx = 0; ndx < (int)m_textures.size(); ndx++) in setupDefaultInputs()
505 const TextureBinding& tex = m_textures[ndx]; in setupDefaultInputs()
DglsStateChangePerfTestCases.hpp91 std::vector<deUint32> m_textures; member in deqp::gls::StateChangePerformanceCase
DglsShaderRenderCase.hpp252 std::vector<TextureBinding> m_textures; member in deqp::gls::ShaderRenderCase
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp824 std::vector<glw::GLuint> m_textures; member in deqp::gles31::Functional::__anon95779b950111::SamplerBindingRenderCase
855 m_textures = std::vector<glw::GLuint>(m_numBindings, 0); in init()
858 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init()
862 gl.genTextures((glw::GLsizei)m_textures.size(), &m_textures[0]); in init()
864 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init()
865 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]); in init()
875 for (int i = 0; i < (int)m_textures.size(); ++i) in deinit()
877 if (m_textures[i]) in deinit()
879 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textures[i]); in deinit()
1122 std::vector<glw::GLuint> m_textures; member in deqp::gles31::Functional::__anon95779b950111::ImageBindingRenderCase
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/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp460 m_textures.getAll(textures); in ~ReferenceContext()
506 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding); in setTex1DBinding()
512 m_textures.acquireReference(texture); in setTex1DBinding()
521 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding); in setTex2DBinding()
527 m_textures.acquireReference(texture); in setTex2DBinding()
536 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeBinding); in setTexCubeBinding()
542 m_textures.acquireReference(texture); in setTexCubeBinding()
551 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DArrayBinding); in setTex2DArrayBinding()
557 m_textures.acquireReference(texture); in setTex2DArrayBinding()
566 m_textures.releaseReference(m_textureUnits[unitNdx].tex3DBinding); in setTex3DBinding()
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