Searched refs:maxThreads (Results 1 – 6 of 6) sorted by relevance
472 static int maxThreads = 1; variable499 if (threadIndex < maxThreads) { in dispatchTest4()528 for (int index = 0; index < maxThreads; ++index) { in dispatchTest4()562 maxThreads = threads; in initializeTests()564 maxThreads = 8; in initializeTests()588 for (int index = 0; index < maxThreads; ++index) { in initializeTests()725 int runningThreads = maxThreads; in waitForCompletion()737 for (index = 0; index < maxThreads; ++index) { in waitForCompletion()750 for (index = 0; index < maxThreads; ++index) { in waitForCompletion()
725 const GLuint maxThreads = omp_get_max_threads(); in _swrast_CreateContext() local727 const GLuint maxThreads = 1; in _swrast_CreateContext() local778 swrast->SpanArrays = (SWspanarrays *) MALLOC(maxThreads * sizeof(SWspanarrays)); in _swrast_CreateContext()783 for(i = 0; i < maxThreads; i++) { in _swrast_CreateContext()
612 const GLint maxThreads = omp_get_max_threads(); in _swrast_texture_span() local614 const GLint maxThreads = 1; in _swrast_texture_span()622 (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads * in _swrast_texture_span()
604 const GLint maxThreads = omp_get_max_threads(); in _swrast_texture_span() local606 const GLint maxThreads = 1; in _swrast_texture_span()614 (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads * in _swrast_texture_span()