Searched refs:maxUniformBlocks (Results 1 – 1 of 1) sorted by relevance
237 GLint maxUniformBlocks = 0; in test() local239 glGetIntegerv(m_targetMaxUniformBlocksName, &maxUniformBlocks); in test()244 …const GLuint64 minCombinedUniformComponents = GLuint64(maxUniformBlocks) * uniformBlockSize / 4 + … in test()