Searched refs:max_varying_vectors_ (Results 1 – 4 of 4) sorted by relevance
50 max_varying_vectors_(0u), in ContextGroup()201 GetIntegerv(GL_MAX_VARYING_VECTORS, &max_varying_vectors_); in Initialize()207 GetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_vectors_); in Initialize()208 max_varying_vectors_ /= 4; in Initialize()218 !CheckGLFeatureU(kMinVaryingVectors, &max_varying_vectors_) || in Initialize()235 max_varying_vectors_ = std::min( in Initialize()236 max_varying_vectors_, in Initialize()247 program_cache_, max_varying_vectors_)); in Initialize()
105 return max_varying_vectors_; in max_varying_vectors()199 uint32 max_varying_vectors_; variable
409 return max_varying_vectors_; in max_varying_vectors()437 uint32 max_varying_vectors_; variable
1318 max_varying_vectors_(max_varying_vectors) { } in ProgramManager()