Searched refs:maximumBlocks (Results 1 – 1 of 1) sorted by relevance
2245 unsigned int maximumBlocks = mRenderer->getMaxVertexShaderUniformBuffers(); in assignUniformBlockRegister() local2247 if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= maximumBlocks) in assignUniformBlockRegister()2249 …ppend("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", maximumBlocks); in assignUniformBlockRegister()2256 unsigned int maximumBlocks = mRenderer->getMaxFragmentShaderUniformBuffers(); in assignUniformBlockRegister() local2258 if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= maximumBlocks) in assignUniformBlockRegister()2260 …d("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", maximumBlocks); in assignUniformBlockRegister()