Searched refs:new_memory_bytes (Results 1 – 1 of 1) sorted by relevance
92 size_t new_memory_bytes = memory_bytes + (*it)->bytes(); in PrioritizeTextures() local93 if (new_memory_bytes > memory_available_bytes_) { in PrioritizeTextures()100 size_t new_memory_bytes = memory_bytes + (*it)->bytes(); in PrioritizeTextures() local101 if (new_memory_bytes > memory_available_bytes_) { in PrioritizeTextures()105 memory_bytes = new_memory_bytes; in PrioritizeTextures()220 size_t new_memory_bytes = memory_above_cutoff_bytes_ + texture->bytes(); in RequestLate() local221 if (new_memory_bytes > memory_available_bytes_) in RequestLate()224 memory_above_cutoff_bytes_ = new_memory_bytes; in RequestLate()