Searched refs:numCombinedTextureImageUnits (Results 1 – 1 of 1) sorted by relevance
587 GLint numCombinedTextureImageUnits = 0; in initializeNewContext() local588 webContext()->getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); in initializeNewContext()590 m_textureUnits.resize(numCombinedTextureImageUnits); in initializeNewContext()