Home
last modified time | relevance | path

Searched refs:numTriangles (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderInvarianceTests.cpp206 const int numTriangles = 72; in init() local
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init()
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init()
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init()
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init()
237 m_verticesInPattern = numTriangles * 3; in init()
Des3fMultisampleTests.cpp667 const int numTriangles = 25; in renderPattern() local
668 for (int i = 0; i < numTriangles; i++) in renderPattern()
670 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
671 …float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentItera… in renderPattern()
1125 const int numTriangles = 25; in iterate() local
1126 for (int i = 0; i < numTriangles; i++) in iterate()
1128 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate()
1129 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles; in iterate()
1529 const int numTriangles = 25; in drawPattern() local
1530 for (int i = 0; i < numTriangles; i++) in drawPattern()
[all …]
/external/deqp/modules/gles2/functional/
Des2fShaderInvarianceTests.cpp206 const int numTriangles = 72; in init() local
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init()
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init()
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init()
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init()
237 m_verticesInPattern = numTriangles * 3; in init()
Des2fMultisampleTests.cpp511 const int numTriangles = 25; in renderPattern() local
512 for (int i = 0; i < numTriangles; i++) in renderPattern()
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
515 …float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentItera… in renderPattern()
978 const int numTriangles = 25; in iterate() local
979 for (int i = 0; i < numTriangles; i++) in iterate()
981 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate()
982 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles; in iterate()
1391 const int numTriangles = 25; in drawPattern() local
1392 for (int i = 0; i < numTriangles; i++) in drawPattern()
[all …]
/external/deqp/modules/gles31/functional/
Des31fMultisampleTests.cpp487 const int numTriangles = 25; in drawPattern() local
490 for (int triNdx = 0; triNdx < numTriangles; triNdx++) in drawPattern()
492 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles; in drawPattern()
493 const float angle1 = 2.0f*DE_PI * (float)(triNdx + 0.5f) / (float)numTriangles; in drawPattern()
494 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f, in drawPattern()
495 0.5f + (float)triNdx/(float)numTriangles*0.3f, in drawPattern()
496 0.6f - (float)triNdx/(float)numTriangles*0.5f, in drawPattern()
497 0.7f - (float)triNdx/(float)numTriangles*0.7f); in drawPattern()
Des31fShaderMultisampleInterpolationTests.cpp773 const int numTriangles = 200; in setupRenderData() local
775 std::vector<tcu::Vec4> data (numTriangles * 3 * 3); in setupRenderData()
778 m_renderCount = numTriangles * 3; in setupRenderData()
788 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) in setupRenderData()
790 const float angle = ((float)triangleNdx) / numTriangles * 2.0f * DE_PI; in setupRenderData()
791 const float nextAngle = ((float)triangleNdx + 1.0f) / numTriangles * 2.0f * DE_PI; in setupRenderData()
Des31fTessellationTests.cpp1466 const int numTriangles = aOrB == 0 ? numTrianglesA : numTrianglesB; in compareTriangleSets() local
1469 for (int triNdx = 0; triNdx < numTriangles; triNdx++) in compareTriangleSets()
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
D3d-raytrace.js316 var numTriangles = 2 * 6;
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
D3d-raytrace.js316 var numTriangles = 2 * 6;
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
D3d-raytrace.js316 var numTriangles = 2 * 6;