Searched refs:num_server_conflicts (Results 1 – 12 of 12) sorted by relevance
64 model_neutral_.num_server_conflicts++; in increment_num_server_conflicts()108 int StatusController::num_server_conflicts() const { in num_server_conflicts() function in syncer::sessions::StatusController109 return model_neutral_.num_server_conflicts; in num_server_conflicts()116 sum += num_server_conflicts(); in TotalNumConflictingItems()
49 int num_server_conflicts() const;
59 status_controller_->num_server_conflicts(), in TakeSnapshotWithSource()
33 int num_server_conflicts, in SyncSessionSnapshot() argument45 num_server_conflicts_(num_server_conflicts), in SyncSessionSnapshot()129 int SyncSessionSnapshot::num_server_conflicts() const { in num_server_conflicts() function in syncer::sessions::SyncSessionSnapshot
38 int num_server_conflicts,59 int num_server_conflicts() const;
41 int num_server_conflicts; member
18 num_server_conflicts(0), in ModelNeutralState()
43 status.server_conflicts = snapshot.num_server_conflicts(); in CalcSyncing()
36 snapshot.num_server_conflicts()); in OnSyncCycleCompleted()
422 << snap.num_server_conflicts() in GetClientInfoString()
54 optional int32 num_server_conflicts = 7; field
1083 SET_INT32(num_server_conflicts); in SyncCycleCompletedEventInfoToValue()