Searched refs:object_count (Results 1 – 4 of 4) sorted by relevance
32 extern long object_count;123 ++object_count; in simulate_constructor()127 --object_count; in simulate_destructor()149 object_count = 0; in BeginLeakDetection()
37 long object_count = 0; variable287 if (alloc_count != 0 || object_count != 0) { in ReportLeaked()292 if (object_count) in ReportLeaked()293 EH_STD::cerr << "ERROR : " << object_count << " non-destroyed objects.\n"; in ReportLeaked()294 alloc_count = object_count = 0; in ReportLeaked()
24 object_count = '$objectcount$'30 object_count = '$d'47 """ % {'tickcount': tickcount, 'fps': fps, 'object_count': object_count}
49 static int object_count; variable76 object_count++; in CreateUnique()77 name.Format(_L("SDL_%x"), object_count); in CreateUnique()