Searched refs:pPlayBuffer (Results 1 – 1 of 1) sorted by relevance
3125 SInt16 *pPlayBuffer = (SInt16 *) &playBuffer; in RenderWorkerThread() local3133 sampleInt32 = pPlayBuffer[sampleIdx]; in RenderWorkerThread()3134 sampleInt32 += pPlayBuffer[sampleIdx + 1]; in RenderWorkerThread()3145 pPlayBuffer[sampleIdx] = 0; in RenderWorkerThread()3146 pPlayBuffer[sampleIdx + 1] = static_cast<SInt16> (sampleInt32); in RenderWorkerThread()3150 PaUtil_WriteRingBuffer(_paRenderBuffer, pPlayBuffer, nOutSamples); in RenderWorkerThread()